I played some Half-Life 2 today, there's a lot of creativity that went into this game. As I played it again today it gave me a few laughs.

If you played the first installment of Half-Life 2, you may remember the NPC characters frequently shouting "Follow Freeman".
As the NPC characters stood around idle, they would make comments that sound as if they where on Twitter. LOL

Follow Freeman!

Way back when the original Half-Life game came out and I played it on my ancient 3Dfx Voodoo card, the graphics blew me away. I've been loving the whole Half Life series and wait in anticipation for the next episode.
I was disappointed that there was not much news of Half-Life 2 Episode 3 this year, so lately I been going back into time to enjoy the beginning of Half Life 2. I thought Half-Life 1 set the bar.
This game set the bar again, the experience is so well done, that the replay value is good even for single player mode. I have lots PC games, once I finish one, I uninstall it. This is one of the few games I have worthy of staying installed for years.

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Looking at my previous post I felt the isBehindLine function served it's purpose, but if I get a more complicated problem similar to a raycasting test with imaginary ray of arbitrary width I would need to know more information where a Point is relevant to a Segment.

The "whereAboutSegment" function will return a String this time, with more detailed info of the Point's where-a-abouts instead of just knowing if its behind a line.

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Yea yea, I know Battlestar Galactica is over, but today I thought of the "Daybreak part 1" episode of BSG.
Hera, a little girl has been kidnapped by the Cylons. As part of a desperate plan to save Hera, Admiral Adama draws a red line on the deck, and asks for those willing to risk their lives to save her, do so by crossing the line.

I had a similar problem also with my scripts. I wanted to simply know if a Point was behind a Line or not... :)

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