Posts Tagged “Flex”

There are a lot of Flash physics engines available to use. I've only tried Box2D, APE, and Foam.
Foam is my favorite so far. I actually like the options of Box2D better but it's just not as ActionScript-friendly as Foam.

Foam sets up the easiest of these 3 engines for an ActionScript only project...In my opinion, setting it up to use in my Flex projects takes a little more work depending on what I use it for. Seeing the end result of it is fun to watch.

Below I'm currently using my polygon editor to test Foam out in Flex.

Click to view example

Comments No Comments »

Here is a way to let a DisplayObject find the main WindowedApplication on its own...

In my AIR application I have other AIR Windows floating over the main AIR Window.
I wanted one of my UIComponents to be draggable like a cursor, but when my mouse dragged the object
over the other floating windows I wanted my original cursor to show again and hide my dragged UIComponent.

The reason behind this is if I wanted to apply "context sensitive" behaviors depending on what or which window the mouse is in.

To do this, the main WindowedApplication needed some ROLL_OUT and ROLL_OVER events added to it to detect when the mouse rolls in and out.
The "getAIRAppWindow" method below finds the main WindowedApplication so I can add the listeners to it from there.

Here are some snippets explaining what I did:

Read the rest of this entry »

Comments No Comments »

Here is a Flex UI component I've been writing. Click the image to play with what I have made so far.
You can change a variety of properties. The dial and mark are runtime skinnable by setting its "dialBackgroundSkin" or "dialMarkSkin" property to a url with an image. 

Knobs and dials just look cool...I don't know anything about audio editing but I like the site of a sound studio. This is the "Reason" I decided to make a knob component.

Nice Knobs

Comments 4 Comments »

Thanks for visiting www.keith-hair.net