Yea yea, I know Battlestar Galactica is over, but today I thought of the "Daybreak part 1" episode of BSG.
Hera, a little girl has been kidnapped by the Cylons. As part of a desperate plan to save Hera, Admiral Adama draws a red line on the deck, and asks for those willing to risk their lives to save her, do so by crossing the line.
I had a similar problem also with my scripts. I wanted to simply know if a Point was behind a Line or not...
After writing a function to test intersections of a line to a polygon, another problem came up where I needed
to test an intersection of a line to a curve. I'm sure there is a library someone has wrote that could do this but there is some fun in figuring out puzzles.
There was a recent comment about curves and intersections so I decided to go ahead an post what I attempted.
I feel using a loop is expensive, but it's all I can think of doing for this, similar to the lineIntersectPoly function.
"Drag and Drop" behavior is easy to do in ActionScript, but sometimes it would be cooler if you could limit or constrain the dragging movement of an object to a line. This opens the door for implementing
more creative interaction design...