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	<title>Keith Hair &#187; Physics Engine</title>
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	<description>Scripting is fun like any other hobby</description>
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		<title>I&#8217;m Testing Foam physics in Flex</title>
		<link>http://keith-hair.net/blog/2009/08/01/im-testing-foam-physics-in-flex/</link>
		<comments>http://keith-hair.net/blog/2009/08/01/im-testing-foam-physics-in-flex/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 05:49:35 +0000</pubDate>
		<dc:creator>Keith H</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[Foam]]></category>
		<category><![CDATA[Physics Engine]]></category>
		<category><![CDATA[Polygons]]></category>

		<guid isPermaLink="false">http://keith-hair.net/blog/?p=105</guid>
		<description><![CDATA[There are a lot of Flash physics engines available to use. I've only tried Box2D, APE, and Foam. Foam is my favorite so far. I actually like the options of Box2D better but it's just not as ActionScript-friendly as Foam. Foam sets up the easiest of these 3 engines for an ActionScript only project...In my [...]]]></description>
			<content:encoded><![CDATA[<p>There are a lot of Flash physics engines available to use. I've only tried Box2D, APE, and Foam.<br />
<a href="http://drawlogic.com/2007/11/07/as3-foam-2d-physics-engine/">Foam </a>is my favorite so far. I actually like the options of Box2D better but it's just not as ActionScript-friendly as Foam. </p>
<p>Foam sets up the easiest of these 3 engines for an ActionScript only project...In my opinion, setting it up to use in my Flex projects takes a little more work depending on what I use it for. Seeing the end result of it is fun to watch.</p>
<p>Below I'm currently using my <a href="/blog/examples/polygon_physics/">polygon editor</a> to test Foam out in Flex.</p>
<p><a href="http://keith-hair.net/blog/examples/polygon_physics/"><img src="/blog/examples/polygon_physics/physics_polygons.jpg" alt="Click to view example" /></a></p>
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