Posts Tagged “Transform”

I was wanting a lightweight function to resize, rotate, and skew DisplayObjects based on a dynamic registration point so I made a function to apply my desired matrix settings.

One thing that bothers me is that I could not figure out how to skew along the X and Y axis at the same time. When I do set "c" and "b" Matrix properties, one of the skewed axis does not skew parallel like it should. And if I concatenate separate skew Matrices, the last concatenated skew Matrix transforms correctly but not the one before it. I'm trying to avoid using nested DisplayObjects to perform the separate X and Y skews, but that looks like an option I will have to use.


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