Posts Tagged “videogames”

String'n together combos isn't always as fun as doing them in a fighting videogame.

If you write script that has a lot String content mixed with variables, I'm sure you're doing a lot of heavy concatenation.
Building string combos with quotes and apostrophes sprinkled all over a script gets confusing. The way I like to keep this confusion to a minimum is to write my static markup separately. This allows me to make sure it shows up as intended. Then I concatenate my variables in all the places that need to have dynamic content.

Taking static markup or script and wrapping quotes around every line is a chore so I made this Concatenation Tool to help with that.

Currently I've only made this support languages I'm using mostly. If I have to use a new language I'd just add it in.
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When I am writing a flash app or game which uses the keyboard to control a character's movement, there is a situation that becomes annoying while controlling the character. I do not know the proper term for it ("sticky keys"?) but I will describe it...keyboard

When an app or game is written we "expect" the user to precisely press the proper key or key combination at a time to execute programmatic actions. However, most of us have ten fingers and we use more than one finger to press more than one button on the keyboard. The expected program reaction from multiple fingered keyboard input might not occur because you have another function executing when you expect just one at a time.
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